About 4 results
- An Exploratory Multiple Case Study about Using Game-Based Learning in STEMClassroomsGame Based LearningSTEMGamification
- Factors Leading to Students Satisfaction in the Higher Learning
Institutions Student satisfactionStudent-teacher relationshipFaculty preparednessCampus facilitiesHigher
- School from Home during COVID-19 Pandemic, a Descriptive Study: Effectivity of Learning towards High School Students in West Sumatraschool-from homeonline-teachinglearning effectiveness
- STUDENT EXPERIENCES IN ONLINE CoursesA Qualitative Research SynthesisStudent ExperienceOnline LearningOnline Class